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Source code checked in, #53c9c7d1dce3

timestamped the input buffers, but still getting garbage resampling

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Source code checked in, #2275312efdff

fixed the problem with the resampler

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New Post: play from position set in trackbar

Hi, this might be a newbie question but I am banging my head against the wall trying to figure this out..I have a trackbar and I am playing a song, now I would like to move the trackbar or click in a...

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New Post: play from position set in trackbar

There is a Scroll event which you need to handle, not Mouse_Down. Then you can look at the trackbar value. This is what the NAudioDemo app does, so you can look at its source code.

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New Post: Windows 8 WinRT Metro Style Support

Mark,Thanks for the thoughtful reply. I hadn't seen your blog post before. I'll dig into the WinRT project over the next couple of weeks and see if/where I can help.Todd

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Source code checked in, #c950b384fc7a

filtering encode bitrates by sample rate and channel count

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New Post: When playback ends

Is there a simple way of adding loop utility to wavechannel32 object?I must use wavechannel32 because I am using pan and volume utilities of wc32.I have implemented a LoopStream class from waveStream...

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Source code checked in, #32836e28fc37

encode demo uses MediaFoundationEncoder class

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Source code checked in, #dc3a2cb68ac5

more cleanup of MediaFoundationEncoder and MediaType classes before moving into NAudio

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Source code checked in, #a026c041fb85

moving MediaFoundationEncoder and MediaType into main NAudio dll. Important: this means we have finally made the conversion from .NET 2.0 to .NET 3.5 to allow LINQ and extension methods

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Source code checked in, #a919860557b7

updating resampler to support changing bit depth, channel count and switching between PCM and IEEE float

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Source code checked in, #5d450ef14d2a

resampler now can properly drain its buffers on a reposition

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Source code checked in, #98775580a295

resampler now inherits from a generic MediaFoundationTransform base class

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Source code checked in, #e6974858ca3c

MediaFoundationResampler and MediaFoundationTransform moved into main NAudio DLL

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New Post: When playback ends

With NAudio you build up a pipeline, so you could pass your LoopStream into WaveChannel32 as the source.

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Source code checked in, #f31518717528

adding MediaType and MediaFoundationEncoder to Win8 project, and worked out how to get HResult from COMException in Windows Store apps

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New Post: WaveMixerStream32 Lenght after RemoveInputStream wrong.

I add 2 stream into mixer: first has lenght 1000, second has lenght 2000.After remove second stream WaveMixerStream32.Lenght = 2000, but should be 1000.In source code...

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New Post: WaveMixerStream32 Lenght after RemoveInputStream wrong.

yes, thanks for reporting. That will go in on the next check-in.

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Commented Issue: MediaFoundation Output Format Float [16375]

Hello,Here is a modified version of MediaFounfationReader.Modification for operation with WASAPI, ASIO, WaveOutEventI added an option :: The output format (WaveFormat) is PCM or IEEECompatible with the...

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New Post: WaveMixerStream32 Lenght after RemoveInputStream wrong.

Thanks for the fast reply.

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