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Is there a simple way of adding loop utility to wavechannel32 object?

I must use wavechannel32 because I am using pan and volume utilities of wc32.

I have implemented a LoopStream class from waveStream successfully, but I have to use pan and volume properties of wc32.

Which one should I choose in your opinion?

Adding loop (when it lasts, it return to position=0) property to wc32 or adding pan and volume properties to my LoopStream?

Or is there any other way.

NOTE: I do not want to track the position by timer!


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