Mark,
We have a version on the DLL of 1.5.3.0 and the following code causes the problem we have...
{
{
waveOut.PlaybackStopped += new EventHandler(waveOut_PlaybackHasStopped);
waveOut.DeviceNumber = 0; waveOut.DesiredLatency = 200; waveOut.Init(inputStream);
waveOut.Play();
if (maxPlaySeconds > 0 && DateTime.Now.CompareTo(quitTime) >= 0)
}
}
}
}
{
stop.Set();
}
-mjl
{
break;
{