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Created Issue: Can't close app in Unity3D [16372]

When using in Unity3d, I can not close app.In Unity3D editor, it does work.

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New Post: Converting WAVs to AIFFs

I'm trying to convert from .wav to .aiff and notice there is an example of how to convert a .aiff to .wav using the AiffFileReader but there doesn't appear to be an AiffFileWriter which I'd hoped there...

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Commented Issue: Can't close app in Unity3D [16372]

When using in Unity3d, I can not close app.In Unity3D editor, it does work.Comments: What exactly are you doing with Unity3d? It's an application I have never used, so I can't tell what the problem is...

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Commented Issue: Can't close app in Unity3D [16372]

When using in Unity3d, I can not close app.In Unity3D editor, it does work.Comments: Unity3d is tool for game develop. I have simply used naudio to play mp3 in it.

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Edited Issue: Can't close app in Unity3D [16372]

When using in Unity3d, I can not close app.In Unity3D editor, it does work.Test sample can be downloaded from below.https://skydrive.live.com/redir?resid=A75A74307455C939!117&authkey=!ALwBE-R92Qc6x6k

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New Post: .DAT File from DDP Fileset

I've tried to figure this out. Does this look correct?PrivateSub btnPlay_Click(sender AsObject, e As EventArgs) Handles btnPlay.ClickIf Label1.Text = NothingThenDim wavFile AsString...

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New Post: .DAT File from DDP Fileset

yes this is fine, although the WaveChannel32 is redundant in this case. Also, only use ASIO if you have a particular need for very low latency.

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New Post: Converting WAVs to AIFFs

Unfortunately there is no AiffFileWriter in NAudio. If someone were to contribute a working one to the project I would be glad to include it. You may be able to work out how to create one yourself by...

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New Post: Converting WAVs to AIFFs

Thanks for the prompt response Mark, I'll take a look at that

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New Post: How to generate wav with a specific length

ok. thank you so much)slinger

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New Post: NAudio Performance

Hey,Thanks for your awesome work. It's been rather enjoyable using your library for development. I have a question about performance, however. My intention is to create a Digital Audio Workstation with...

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Commented Issue: Can't close app in Unity3D [16372]

When using in Unity3d, I can not close app.In Unity3D editor, it does work.Test sample can be downloaded from...

View Article

Commented Issue: Can't close app in Unity3D [16372]

When using in Unity3d, I can not close app.In Unity3D editor, it does work.Test sample can be downloaded from...

View Article


Edited Issue: Can't close app in Unity3D [16372]

When using in Unity3d, I can not close app.In Unity3D editor, it does work.Test sample can be downloaded from below.https://skydrive.live.com/redir?resid=A75A74307455C939!117&authkey=!ALwBE-R92Qc6x6k

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Closed Issue: Can't close app in Unity3D [16372]

When using in Unity3d, I can not close app.In Unity3D editor, it does work.Test sample can be downloaded from...

View Article


New Post: Synthesis of a basic wave , and change the frequency

Hello everyone ,I'm a beginner with NAudio and I want to create a basic sinus wave and modify its frequency with the move of the mouse . I followed this tutorial .And in my MainWindow , I've just...

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New Post: Synthesis of a basic wave , and change the frequency

for smooth frequency changes you need to implement a portamento algorithm. One way to do this is with a wavetable, where you slowly change the offset intot the wavetable you are operating with. It's a...

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New Post: NAudio Performance

.Net is plenty fast enough to do a project like that, *IF* you correctly optimize the code (using the profilers as guides).That said, I would recommend only opening a single output stream; This uses...

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New Post: G.727 Support

Thank you very much. Your statements were very helpful. I had some problems calling the ADPCM.dll properly. But now it seems to work mostly.Unfortunately only mostly, because the library proccesses the...

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New Post: G.727 Support

WaveFormatConversionStream should use the BlockAlign parameter of the source stream to manage its read sizes. Make sure that is set to the correct block size.Mark

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