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New Post: Error when play/stop recording

Because of my karaoke scenario I need to Init my playback device every time with a new recorder stream because I need this recording with a particular level of volume to be mixed later. The exception...

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New Post: NAudio comparison with BASS .NET

Hi, thank you for this library - it is awesome. I'm going to create an application that will play internet radio streams. I have several URLs of the radio streams to test - BASS library supports all...

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New Post: When playback ends

markheath wrote: it may be that the waveprovider you gave to waveOut never stops returning data from the Read function. this is quite possible as some streams pad with zeroes. you can simply test it by...

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New Post: NAudio comparison with BASS .NET

NAudio has support for decoding MP3 frames using ACM or DMO codecs, and there are some WMA classes that might be usable for streaming. There is unfortunately no AAC support. For OGG, there are some...

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New Post: NAudio Reference

NAudio has XML documentation on all public classes and methods, but this hasn't been compiled into a separate document unfortunately. Mark

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New Post: Error when play/stop recording

you can only call Init once on a playback device. The best approach for you might be to create an IWaveProvider that reads from a source that you can swap out. Remember though that you can't change the...

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New Post: NAudio Recording Performance

ASIO recording has not yet been added to NAudio. I hope to do that in the near future (it is not a particularly big change)

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Commented Issue: WaveFileChunkReader.ReadWaveHeader assumes that the stream...

I am using this class to read a wave stream but the derived stream class that I am using that contains the wave does not support setting the Postion (CanSeek == false). public void...

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New Post: Using WaveOutEvent to playback in a cycle

thanks for this suggestion. I'll try to get something like this incorporated in for a future version. Probably WaveInEvent would need a similar fix

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New Post: NAudio audio conference

echo is a big problem when doing audio conferencing. you either need to listen on headphones, or to add an echo suppression algorithm (which can be tricky to write). Skype for example has built in...

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New Post: NAudio Reference

I see, Mark. So It's much better work with Source rather than compiled .dll I'd like to put my hands on explore and generating Sounds. An old vague quirk since I got half deaf. Thank you. dan

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New Post: NAudio Reference

Visual Studio will show the help as intellisense, so long as the NAudio.XML file is in the same folder as NAudio.dll

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Commented Issue: WaveFileChunkReader.ReadWaveHeader assumes that the stream...

I am using this class to read a wave stream but the derived stream class that I am using that contains the wave does not support setting the Postion (CanSeek == false). public void...

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Source code checked in, #ce0dd0f66d78

improved locking in WaveMixerStream32

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Commented Issue: Bug in the NotifyingSampleProvider class [16355]

The NotifyingSampleProvider class notifies also on non read samples because it uses the "sampleCount" variable which is the size of the incoming buffer. However the amount of bytes read may be smaller...

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Source code checked in, #5019c8f1c6fc

fixing issue 16355, bug in NotifyingSampleProvider

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Commented Issue: Bug in the NotifyingSampleProvider class [16355]

The NotifyingSampleProvider class notifies also on non read samples because it uses the "sampleCount" variable which is the size of the incoming buffer. However the amount of bytes read may be smaller...

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New Post: Copying files and "file is being used by another process" problem.

are you sure you're not trying to create the same file twice?

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New Post: When playback ends

the playback stopped event will only fire when playback actually stops. If you send in a never-ending stream you would instead check on a timer if the current position was greater than the length of...

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New Post: Error when play/stop recording

I made custom WaveRecorder with BeginRecording and EndRecording methods, so I can control when the stream is written to the disk. Thus I call Init just once with one instance of my custom WaveRecorder....

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