New Post: Cannot Hear Audio
can you try with MixingSampleProvider instead. ( use rawStream.ToSampleProvider as the input) WaveMixerStream32 is quite an old class and I'm not sure how well it works if you try to add inputs on the...
View ArticleNew Post: MmException on a waveout.Init
what could that be ? me getting that Exception there?
View ArticleNew Post: Convert streaming mu-law wav to mp3 in real-time
Thanks Mark. I did resolve my RIFF exception (aka, I actually thought about what I was trying to do for a few minutes), but the mp3 stream I'm producing is nothing but white noise. Do you think that's...
View ArticleNew Post: Convert streaming mu-law wav to mp3 in real-time
I don't know about LameMP3FileWriter's inner workings (it's not part of NAudio), but I'd strongly suspect you are passing in the wrong format of PCM. What is the second parameter of the...
View ArticleNew Post: Convert streaming mu-law wav to mp3 in real-time
Thanks Mark. The second parameter, from the source, is as follows: /// <summary>Create MP3FileWriter to write to supplied stream</summary> /// <param name="outStream">Stream to write...
View ArticleNew Post: save a mix
does anyone know how I can troubleshoot this ? or what might be wrong with my code
View ArticleNew Post: Beep Sound when Decoding DSP TrueSpeech To PCM
Hi, I'm trying to decode array of bytes from DSP TrueSpeech to PCM. When we convert this array as part of streaming (divide it to packets) we can hear some strange "Beep" tones after the decoding. We...
View ArticleNew Post: Signed NAudio NuGet distribution?
Hi, Would it be possible for the NuGet distribution of NAudio to be signed so that solutions that use NuGet can be signed in turn? I am very impressed by NAudio which I have started to use in...
View ArticleNew Post: Identify origin of played sound
Hi all, I have the following issue: I have situation where I hear in a SIP endpoint application a very long played beep tone in the headset where I don't know where it is coming from. Beside the...
View ArticleNew Post: adding effect to MP3 file
I have an EffectStream class that takes in a WaveStream and then multiply the values in the file by a giving number... so sample = sample * 0.5 ; So this works for wave files. however not for mp3 file....
View ArticleNew Post: saving a mix file with an effect
I am trying to save a mix file. It works, but not when I add an effect to the mix. it throws an error because the file goes to 2 Gb. I do not know why. I read in a file and I changed the volume in it...
View ArticleNew Post: Is there a way to convert Mulaw files to WAV?
Hi, I have just come across this conversion tool today and would like to know if it is possible to convert Mulaw to Wav? thanks
View ArticleNew Post: Time lost at end of MP3 file during WAV -> MP3 conversion using...
Hi, I seem to be having the same problem. Some of the audio files are missing the last second or so when converting to MP3. Is there an NAudio fix on the way? UPDATE: I think I solved the problem I had...
View ArticleNew Post: Save directly to mp3 o wma with naudio
You can save audio that is being recorded by the microphone on its input line or in these formats directly without having to save them as wav and then convertilos. Any suggestions.
View ArticleNew Post: saving a mix file with an effect
I have been testing the code and it turns out that when I play the mix file, it does not stop. it never calls PlaybackStopped event so more than likely the problem with saving the mix and stop after it...
View ArticleNew Post: saving a mix file with an effect
BufferedWaveProvider.cs does not have a Disposed what does it not just start when the buffer is empty ? i make the buffer size double time = Convert.ToDouble(timetxt.Text) * 44100D *60D *4;...
View ArticleNew Post: Anyone willingly to help with programmcode? Paid job...
Hello reader I am not a programmer but managed to get into vb.net and dotspatial and combine it into a working programm. Now I want to add to this project some NAudio features. I have a list of...
View ArticleNew Post: saving a mix file with an effect
can anyone help me with this? I really do not see anything else I can do to get it to stop once it is done is there another class i should use with BufferedWaveProvider
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