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Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: Not in the version I have (1.6) hHeader = GCHandle.Alloc(header); Constructor is public...

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Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: OK, thought that had been in there for ages. Get the latest version then. It is very...

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Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: Still fails but I feel like we are getting closer!

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Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: fails in the same way?

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New Post: Converting RTP Packets into wav format and writing to a wav file...

Hello Mark, I am trying to use naudio for a specific requirement in my current project. I am streaming RTP packets containing audio payloads over network via UDP. I want to convert these packets into...

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New Post: BufferedWaveProvider to Wavestream

Hi , I'm working on a project that applies some effects over some microphone input and I would like to be able to get that input to a wavestream. I tried using BufferedWaveProvider to send the input to...

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Created Unassigned: 32bit PCM into 16bit PCM [16397]

How can i convert 32 bit PCM wave into 16 bit PCM??I was making software to record system volume using LoopBackCapture. Its capturing data of 32 bit PCM ( 32 bit PCM: 48kHz 2 channels wBitsPerSample:32...

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Created Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

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Commented Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

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Commented Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

View Article

Commented Unassigned: 32bit PCM into 16bit PCM [16397]

How can i convert 32 bit PCM wave into 16 bit PCM??I was making software to record system volume using LoopBackCapture. Its capturing data of 32 bit PCM ( 32 bit PCM: 48kHz 2 channels wBitsPerSample:32...

View Article

New Post: BufferedWaveProvider to Wavestream

why do you need a wavestream? WaveProvider is simply a non-repositionable wavestream.

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Commented Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

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Source code checked in, #d77cc0a5391a

added the GetPosition method from WaveOut to WaveOutEvent as well

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Source code checked in, #f1f1fe0ecb34

fixed a few compiler warnings in WMA code

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Source code checked in, #e91d1a9fda25

fixed some more compiler warnings

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Commented Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

View Article


Commented Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

View Article

Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: No - it doesn't fail in the same way.... We modified the WaveInBuffer so that the header...

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Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: Well glad you have found a solution. I'll put this on the list of things to investigate....

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