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New Post: FFT lags on BeginInvoke

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Thanks for Your answer :)

You are absolutely right :)
changing to ( dirty way :) )
                    FastFourierTransform.FFT(true, m, fftBuffer);
                    FftCalculated(this, new FftEventArgs(fftBuffer));
                    fftPos = 0;
                    fftBuffer = new Complex[fftLength];
And all works just fine :)

Thanks again!

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