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New Post: BufferedWaveProvider run out

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Hi all.

We are doing a stream audio application and using BufferedWaveProvider to try to provide a smooth audio sensation. Although we have a thread trying to track the buffer filling level to avoid it to be run out, very occasionally this circumstance seems to happen; in this case, a very stron noise appears until we restart the player.

Does anybody know about a way to avoid this noise to appear?

Thanks for your help and kind regards.

MHU


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