K24A3,
the input is stereo
I did what you said, not the Aggregator stuff, but this :
http://www.youtube.com/watch?v=b6wKFRY1mxw&feature=youtu.be
it is still Noisy and I this have to do
.Magnitude less then 30000
IDK why it is not working...
the input is stereo
I did what you said, not the Aggregator stuff, but this :
waveIn.BufferMilliseconds = 12;
ect ....
void waveIn_DataAvailable(object sender, WaveInEventArgs e)
{
PointPairList list = new PointPairList();
PointPairList list2 = new PointPairList();
byte[] buffer = e.Buffer;
int bytesRecorded = e.BytesRecorded;
points = new RollingPointPairList(1024);
buffer1 = new double[1024];
int tempint = 0;
for (int index = 0; index < 2048; index += 2)
{
buffer1[tempint] = Convert.ToDouble((buffer[index + 1] + buffer[index + 0]) / 2D);
tempint++;
}
and this is how it looks now:http://www.youtube.com/watch?v=b6wKFRY1mxw&feature=youtu.be
it is still Noisy and I this have to do
.Magnitude less then 30000
IDK why it is not working...