markheath wrote:
hi, I've been meaning to blog about how you can do fire and forget audio playback like you would with sound effects from a game. So I've blogged about it here. Hopefully I'll get the sample into one of the NAudio demos at some point as well.Fire and forget .... YES! That's pretty much what I need. I can't wait to get started on a new play method. Perhaps the wierd problems I'm having will go away. What has been VERY difficult to ascertain is a consensus on the best way to implement something as simple as sound in a c# game. I'm left wondering if I'm just inept or if there's another library out there which is easier to use. (probably the former).