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New Post: Udp Byte - Send and Recieve (Play and record).

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I think i actually solved it, the problem was that i forgot to set the sourceStream.Buffermilliseconds = (what i wanted).
It changed to 100ms as default.

And i also added Waveprovider (which is played when the data is recieved) .ClearBuffer();

So i reset the sourceStream and clear the buffer.

Not sure if it´s the best way to do it, but it works:)

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