I think i actually solved it, the problem was that i forgot to set the sourceStream.Buffermilliseconds = (what i wanted).
It changed to 100ms as default.
And i also added Waveprovider (which is played when the data is recieved) .ClearBuffer();
So i reset the sourceStream and clear the buffer.
Not sure if it´s the best way to do it, but it works:)
It changed to 100ms as default.
And i also added Waveprovider (which is played when the data is recieved) .ClearBuffer();
So i reset the sourceStream and clear the buffer.
Not sure if it´s the best way to do it, but it works:)