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New Post: Udp Byte - Send and Recieve (Play and record).

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I have actually got it working:)

Though it has some optimization problems.


One thing is, if i want to change the input device when the chat is active, it will cause a delay getting added, and it never goes away.

Any recommendations what to do when to change input device?

As currently, i am doing this:
 if (connect == true)
            {

                sourceStream.StopRecording();
                sourceStream = new WaveIn();
                sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(48000, 16, 2);
                sourceStream.DeviceNumber = waveInDevice;
                Sendv2();
   
            }
Where Sendv2() is just so it goes back into sending.


But can the way to change the device be improved, or is that the way to go?

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