What you would typically do is put the audio you have received over the network into a BufferedWaveProvider if you want to play it as it arrives, or just use a WaveFileWriter if you want to save it to disk.
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What you would typically do is put the audio you have received over the network into a BufferedWaveProvider if you want to play it as it arrives, or just use a WaveFileWriter if you want to save it to disk.