Hi. In my app I need to play many sounds independently. From reading discussions and examples I am assuming I should use WaveMixerStream32. I have no idea how to connect all elements so they work properly. For me schema of using it looks like: many(WaveReader->WaveChannel )->WaveMixer->DirectOut . But in this schema only DirectOut has Play() and Pause() methods - so how can I Play and Stop files separately?
I would like to have the possibility of starting and finishing playback of sounds for example when some events are firing (i.e. playSound1(), playSound2(), stopsSound1(), stopSound2() - fired by different buttons).
Can you give me some examples how can I achieve this?