Can this also work if I have more than one client connected to the server? As long as one client has enough data in their bufferedwaveprovider, I should be able to have waveOut play the audio while still collecting data from other clients. I'm thinking all I would have to do is create a while loop to find a client that has sufficient data and then play the audio. Would that be sufficient or do you think there's more to it than that?
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